Yes or No – ACE 23 Assault Rifle Review and Best Attachments – Battlefield 4 (BF4)

Yes or No – ACE 23 Assault Rifle Review and Best Attachments – Battlefield 4 (BF4)

Hi YouTube, Darth Here: This is Yes or No, a weapon review series
where I give a clear and concise answer as to what weapons you should be using in Battlefield
4. I had a surprising number of requests for today’s weapon, the ACE23. I kind of wonder
if it’s just because you like hearing the sound of my voice or you just want to hear
me talk about your favorite weapon. I don’t actually think it’s possible to
go wrong with the ACE23, but should you be using the ACE23, Yes or No? Yes — uhh… did you expect me to say aww
hell naw? I think it’s pretty obvious that the ACE23 is one of the top-tier weapons in
Battlefield 4. While I don’t think that there is a “best” weapon in Battlefield
4, this is certainly one of the most effective weapons in its intended engagement range.
Let’s check out the reasons why. At 36 rounds with one in the chamber, the
ACE23 has 5 rounds more than your typical assault rifle in Battlefield 4. When the game
launched, this was the same as the rest, but last years patches increased it to 35 per
magazine to match the magazine size of its real-life counterpart, the Galil ACE23. Needless
to say, this is a distinct advantage it has over other assault rifles.
Firing at 770 rounds-per-minute, the ACE23 is just a notch above the M416 and L85A2.
This advantage is very slight, as in many cases it’s less than a 30 millisecond difference
in the time-to-kill. This means that the difference in the game simulation can be imperceptible.
One of the reasons why players tend to favor the ACE23 is that it is amazingly average.
What I mean by that is that the spread increase, damage output, bullet velocity, and general
characteristics make it almost an average of all the assault rifles. There are a lot
of rifles that do things both better and worse. The ACE23 just happens to be exceptionally
average, and quite dependable for this reason. Surprisingly enough, those are pretty much
the only stand-out features of the ACE23. As I was saying, this weapon is surprisingly
average. It does slightly above average damage. It’s reliable. There’s a lot of weapons
that are both better and worse in a lot of ways. So let’s take a look at the things
that are not so great about the ACE23. Among the assault rifles, the ACE23 has the
third-highest first shot recoil multiplier at 2.25 times. This means that the weapon
is going to kick pretty hard after firing that first shot. Combined with the somewhat
high .36 upward recoil, this weapon can be hard to manage if you’re not ready for it.
If you throw on a heavy barrel, that initial kick gets even stronger. That’s pretty much the only disadvantage
of the ACE23. I could talk about the slightly longer reload times, but in reality, those
are again very average for assault rifles. The lack of negative features that detract
from the ACE23 is probably another reason why players very much prefer the weapon. With
enough practice, this very consistent weapon can become very powerful. However, I think
it also conceals a lot of bad habits, as the positives of the ACE23 can make up for a lot
of poor gameplay. The ACE has a kick to it, and let’s talk
about how you go about controlling that recoil. The recoil pattern of the ACE23 is .36 up,
.17 left, and .27 right. With a first shot multiplier of 2.25, the first shot of any
burst is going to have quite a strong kick to it. So with that in mind, the recoil of
the weapon is going to take it roughly up and to the right. To counter the weapon, you’ll want to pull
in the opposite direction, down and to the left. The ACE23 is somewhat forgiving of long
bursts in close quarters if you can manage this level of control. At longer distances,
you’ll need to burst the weapon. You’ll want to get yourself in the habit
of firing roughly 5-6 round bursts with the ACE23. On normal, the ACE23 is lethal in 5
shots, but when you’re starting to use this weapon it’s probably going to take bit more
than that. Longer bursts are not a terrible idea with the ACE23, particularly because
of that punitive first shot multiplier. Again, just don’t get into a bad habit by hosing
the weapon. The ACE23 is probably one of the most, if
not the most adaptable weapon in the game. It’s competent at long range, excellent
at midrange, and can hang in there in close range. You’ll still lose to weapons with
faster times to kill at short range, and in the long game there are better choices. But
if you want a very average weapon for all situations, the ACE23 is certainly a great
choice. The ACE23 does have a bit of a reload time,
so you’ll want to be mindful of that as you cut through enemy after enemy with the
35-round magazine. If you completely let go of control, you’ll find yourself with a
pretty hefty 3.4-second reload time, which can actually get you killed. You know, if
there are actually any enemies remaining after the previous 36 bullets. To take full advantage of the weapon, you
should consider stopping and shooting whenever possible. Obviously in close range this will
be a bit less of an option, and you’ll probably want to consider hip-firing if the enemy is
extremely close. Keep in mind that this is not the best weapon in the world for hip-fire,
but it’s not the worst either. Finally, a bit of a warning on the ACE23.
If you’re new to the game, you might want to skip playing with this weapon until you’ve
learned some of the core mechanics of the gun system. I find that I get incredibly lazy
with the ACE23, and the gun will make up for a lot of poor play on my part. For example,
I’ll frequently find myself hosing bullets with this weapon where bursting would have
been more appropriate. You can very easily get into very bad habits with an otherwise
capable weapon. That being said, if you come back to this weapon and master the recoil,
it can be a reliable tool… so reliable that some players never use anything else. Let’s talk attachments for the ACE23, and
I had to dig deep into the numbers to try to come up with a suitable set of attachments
for this weapon. Firstly, I wanted to give you guys more than just what feels right for
me in this case, and secondly I want to avoid eating crow on what is a very popular weapon
in competitive and number-crunching circles. There are a lot of viable options on the ACE23.
You can get away with pretty much anything you want. First stop, I checked in with the most popular
setups by crossreferencing leaderboards on with Battlelog. This suggested
that the most popular loadout among the top users is a red dot sight, laser sight, stubby
grip, and heavy barrel. But it definitely wasn’t universal, and I’ll dive in deeper,
but let’s talk about what I tended to favor. For my sight, I used the Coyote. Arguably
this is the best sight in the game, and particularly because of the high first-shot recoil on the
ACE23, going any higher than red dot territory is not particularly useful. The gun’s not
amazing at long-range and the value of using higher magnification sights is very low. So
tried-and-true Coyote for this one. For the accessory, I chose the laser sight.
I think I mention just about every time I do one of these reviews that there isn’t
enough variety among the accessories to really warrant not running a laser sight. In the
case of the ACE23, the laser sight gives the weapon just a little more oomph in the close
game, where it’s not particularly amazing. As always, just remember to turn your laser
off when you aim downrange. Now we’re getting into the attachments where
I had to do a lot of trial-and-error, reading, number crunching, and research. The barrel
and grip are probably two key components of just about any weapon, and particularly I’ll
talk about why I made my personal choices on the ACE23. For the barrel, I went with the heavy barrel.
The rate of fire isn’t quite high enough, and the left/right deviation not wild enough
to justify a compensator in this case. If you’re on console, you may actually wish
to consider a muzzle break if recoil control is too difficult for you. But for me, the
heavy barrel collapses that mid-range initial spread and spread increase for an increase
in upwards recoil. It’s not a free trade-off, the ACE23 has a lot of upwards recoil thanks
to the high first-shot recoil multiplier and already somewhat high recoil. But it’s worth
it as the heavy barrel helps to solidify the best range on the ACE23. Now on the underbarrel, I chose the angled
grip. Why did I choose the angled grip? Because I haven’t spent all of my time playing with
this weapon. What do I mean by that? Well, that initial recoil is exceptionally strong,
and because I’m not 100% confident in my aim with this weapon, I use the angled grip
to offset the initial kick. If you get exceptionally practiced with this weapon, you may want to
change up and go for the stubby grip instead. It’ll give you less spread when aiming and
less spread increase overall. So to be clear: start with the angled, graduate to the stubby. That being said, I tried a number of combinations
with the ACE23. To some extent, they were all quite viable. The weapon is exceptionally
willing to work with almost any setup. The more you play with the ACE23, the more you
might find yourself gravitating towards certain setups over others. It would be hard to imagine such a middle-of-the-road
weapon with so few negatives as being anything but a Yes. But I really recommend steering
away from trying to use the ACE23 all the time. It’s not the best weapon for every
situation, and you’ll want to consider the range of your engagements on a given map. If you find yourself liking the ACE23, and
who wouldn’t, you may also wish to try the M416. With a faster reload time and less initial
recoil, I find it is personally a more reliable weapon for my own playstyle. If you want to
beat the pants off of an ACE23 player at close range, you might try picking up the DBV-12
automatic shotgun. Probably one of the most lethal weapons in CQB, unless you miss twice,
there’s pretty much no way an ACE23 player is going to beat you without headshots in
close quarters. At long range, you could consider something slightly more viable like the SAR-21.
The SAR-21 has one of the most forgiving recoils in the game, and can easily score more hits
at long range than the ACE23. That’s it for this episode of Yes or No.
If there’s something you think I missed, or if you have a particularly different take
on the ACE23, please let me know in the comments below. If there’s a weapon you’d like
to see reviewed on this series, leave a comment indicating which weapon. As always, thanks
for watching, and I’ll see you next time, YouTube.

100 thoughts on “Yes or No – ACE 23 Assault Rifle Review and Best Attachments – Battlefield 4 (BF4)

  1. Hey Darth, could you do a sidearm showdown again, but instead of just comparing 2 guns at a time pick the best sidearm for each class. For example, recon is best with a G18 or something in my opinion because it's an automatic. But is it really the best? Just curious, thanks for the videos dude.

  2. wait, I thought they changed the mag size for balance reasons because the M416 was essentially a better gun. So in order to balance the ACE which was very similar they gave it extra bullets so as to make it a slightly more difficult but a more rewarding weapon than the M416.

  3. New to your channel, Darth. Been looking for new BF4 channels and yours kills it. After watching a few Westie vids it's nice to know there are good players making good YouTube content.

  4. I don't really use the ace simpy because I felt when using it I liked the m146 better the only advantage is the 5 extra rounds but the fact the m146 is so similar and better in certain instances. I'll use a analogy. The chaos blade of dark souls 2 is a very good weapon and is really good but when fight experienced players it's weaknesses show it's a good weapon and one of the top tier but due to a few draw backs it is able to be worked around. The ace 23 is great to the point where I feel it's a crutch of sorts and maybe my opinion will change but I honestly like my Bulldog wit heavy and stubby. Also darth I really do enjoy your content and I loved the jet video yesterday keep making the great content

  5. I can't seem to ever find time to play Battlefield 4, but I still find myself watching all of your videos as soon as they come out anyway.

    Would you be okay with taking requests? I've always wanted to see a video special episode about all of the weapons that go great with surpressors or medium-range scopes. Like the first video is just a "Hey you want to use a surpressor? Try it on these weapons" and the second video about making the most out of the ACOG and similar scopes.

  6. Even for practiced players, if you want any capability at range, I'd recommend the angled grip. The 10% deviation on upwards recoil just throws you off too much. Can we do the L85 next? It's the most accurate out of the 3 "average" ARs, but with a fairly long reload as a tradeoff.

  7. Many of the commentators on Bf4 are out of date with the patch changes to the weapons. So, although we enjoy listening to sound of your voice. Many of us like to be kept up to date as to how the patches have affected the weapons. I believe it is very important for commentators to remain relevant. So therefore, good for you, for remaining relevant. This is why we keep coming back.

  8. I see that near the end, you're using compensator + stubby. How do you feel about that combo compared to Heavy Barrel + Angled? Or no barrel + stubby?

  9. next time-ump 45 pliz underated weapon but ulyou can show the world what the ump 45 is awsome at 🙂
    like your video and tnx for put the full name of the galil (ace 23) cuz im ace fan 🙂 pliz next time ump 45

  10. I wrote a long comment on here but it didn't post so I'll rewrite it in summary.

    1. SPAS-12 pls derthveda
    2. I don't use this gun much but more bullets is yay
    3. I use AFG and naked barrel on console because I'm not MLG enough for potato

  11. "If you like the ACE 23, you might want to try something similar like the M416, which has… or you might also want to try [random shotgun] or maybe [literally any assault rifle]."

    Tell me you were having fun with this last bit, Darth.

  12. Also it just hit me… Maybe people asked for you to review the ACE 23 because they wanted to hear Sally again!

  13. I use a compensator on console. Reason being I can control the vertical recoil, but the horizontal recoil is completely random, and thus not skill based to control, specially on console. Nice vid.

  14. I avoid the ACE-23 generally for the same reason; once I've gotten used to blasting lazy away with 36 rounds, it's hard to go back to 30 (or 20!) that I have to control a bit more.

    For the next episode, maybe a PDW? I'd like to hear your opinion on the PDW-R. It's an interesting damage model in that class of weapon due to it using 5.56mm rounds.

  15. You should do the AN 94. Best weapon in the game for me. Long, middle, and close if I can burst headshots fast enough.

  16. am I alone in feeling like the only underbarell attachment worth using is the ergo grip? I guess I shoot on the move a lot, but regardless what gun Im using, i equip it.

  17. Both.. Your voice.. And fav weapons Very analytical and thoughtful. Would love a tdm strategy guides for maps.

  18. I think the HBar is fine on console if you pair it with the Angled Grip and fire in bursts (its not like it kicks like the M240 from BF3). I would argue that this gun is not just the most averageist gun but the best gun since it can preform so well in so many different situations. Whenever I am using it I feel like I am cheating, especially if I use a suppressor with it in TDM. If you use the law of averages with this gun you will always end up on top!

  19. i think everything out classes it if you learn to control the negatives of all the other guns..gun that are harder to use are usually power houses. of course a newb cant use the f2000 efectively because of its recoil but if you learn how to control that recoil while bursting you will beat the ace 23 hands down at medium ranges.. all though a very good player does not stick to one gun or class or vehicle. good player is a versatile player so knowing your way around every gun class and vehicle is the best ability you can have.. if you run out of bullets and pick up a gun that you dont know chances are you wont last long, but if you know what the class as set up for and adapt yourself to the loadout you will be the best player your team has..

  20. darthveda It would be nice if you could make a video, ace 23 vs ace21 cqb. In my opinion the ace23 is usless compared to the ace21 cqb.

  21. 4:40 "If you're new to the game you might want to skip playing with this weapon…"
    If you unlock the ACE23 you aren't new to the game

  22. Great episode, you make me go back to use ACE series guns again, I disliked ACE 21, 23 and 52 for a long time because they are awkward for me to use, and I can get better K/D using L85A2 and M416.

    But later on I found the problem is my trigger discipline, attachment and recoil control. Yes, this is no M16A3 from BF3, using it still take a bit of learning. I am using ACE 21 properly now thanks to lvlcap, and thank to you I can use ACE 23 with a bit more confidence.

    This thing may not outgun AEK-971 and FAMAS at close, or SAR-21 and SCAR-H at range, it is a very versatile assault rifle, and I can see why so many players love it.

  23. pls do a best carbine, best lmg and best bolt sniper. need some tips cant decide what weapon i should play and what attachments

  24. thats how u fucking make a fucking video about a fucking weapon! man this is great video! THANK U for keeping it simple and to the point. no bullshit like other ''big names' here…

  25. lol it's a try-hard weapon. ? I used it and I felt bad for the enemies cause it was so easy to use. Just my opinion lol

  26. You slap a heavy barrel on everything lol. Muzzle break/angled grip works better for me, and here's why… Let's face it, most gun fights are with people who strafe left to right, and thus bullet spread actually helps in that case – rather than fighting the upward motion. And if a guy is standing still too far away sniping at you, you lose that battle most of the time anyways. Or if he's close by standing still or running and gunning at uwith an AEK OR FAMAS, u die. But.. if he's standing close by shooting at someone else, why would u miss even with muzzle break or a naked ace23 ? just saying 🙂

  27. Love your videos 🙂 Btw, instead of running Heavy Barrel and Angled Grip, why not run stubby and standard Barrel je 1st shot recoil is a problem?

  28. ?????man I miss this gun they just added to ghost recon wild lands but you have to get it in a battle pack.???I use to use the ace 52 a lot but the ace 23 was a little eaiser to control ????

  29. I use the ACE 23 most of the time for mixed combat. But it is not great at all at medium distance, and it is SHIT at long distance.

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