Working with Python Scripting – Flame 2018.2 Update

Hey everyone, Grant for the Flame Learning Channel. In this video… You’ll learn about the new Python scripting capabilities… In the Flame 2018.2 Update. This initial implementation… mainly affects the Batch node compositing in the Flame products. So you are now able to automate a variety of tasks… when integrating within a facility pipeline. This […]

3D Round Tripping with FBX – Part 1 – Flame 2018.3 Update

Hi everyone, Grant for the Flame Learning Channel. In the next few videos… You’ll look at the workflow of round tripping 3D geometry… between Autodesk Flame and Autodesk Maya. You are not restricted to using specific 3D applications… But these two applications work well together. So you’ll start off importing 3D geometry into Flame… and […]

Particles 101 – Part 1- Intro and Emitter Types – Flame 2016 EXT 2

Hi everyone, Grant Kay here for the Flame Learning Channel.  In this video series, we are going to go through the workflows and fundamental components when working with 3D particles in the Action 3D compositor. The idea is to give you a grounding with the tools and behaviors in order to get the particles to […]

Animating with Expressions – P2 – Channel Hierarchy, Evaluation & Selection Order – Flame 2019.2

Hi everyone, Grant for the Flame Learning Channel. In part 1 on expression animation in Flame… We looked at animation channel relationships… As well as linking them through an expression. We also started covering basic expression syntax… Which included basic mathematics… such as addition, subtraction, multiplication and division. In part two, you’ll start expanding expressions […]

Maya for Flame Artists – Part 1 – Introduction – 2017×1

Hey everyone, Grant Kay for the Flame Learning Channel.  Over the next few videos, we are going to look at Maya from a Flame Artist’s point of view… As well as prepare a 3D model for importing into Flame.   By having a consolidated and optimized 3D model…  Will improve performance… As well as make […]

Convert & Update Old Flame Archives – Flame 2019

Hi everyone, Grant for the Flame Learning Channel. In this video, you’ll learn about upgrading your archives… to the latest release of Flame. This new functionality is incredibly useful… when you want to repurpose and update an old archive… to use with Flame 2019. What I mean by this… Is when you open an archive […]

Export Lists – Flame 2018.2 Update

Hey everyone, Grant for the Flame Learning Channel. In this short video… We’ll take a quick look at how you can now export different lists… from the Flame 2018.2 Update. This can be really useful when working in the Flame products… And you need to provide your producer or client… With a list of various details […]

Beauty Retouching with the Washer – Flame 2019

Hi everyone, Grant for the Flame Learning Channel. In this video, you’ll learn about another retouching tool… That comes with Flame 2019. This tool is known as the “Washer”… And this Matchbox shader is not as powerful as A2Beauty… But it uses a faster calculation… Allowing you to maintain a faster degree of interaction… When […]

Create a Clean Plate with 3D Shapes & Projections – Flame 2019

Hi everyone, Grant for the Flame Learning Channel. In this video… you’ll learn the workflow to clean up your images… Using 3D Shapes and Projections. In a lot of cases… this might be a lot quicker than the traditional 3D tracking and projection technique. Now we’ll be covering two methods… And they differ slightly when […]

CM – Part 6 – ACES 1.0 Colour Management – Flame 2017×1

Hey everyone, Grant Kay for the Flame Learning Channel. In part 5 of Active Colour Management in Flame 2017 Extension 1Ö We looked at the Simple Linear Colour Management Workflow. This involved setting up a project to work in Scene-Linear REC709 Ö And converting all the material into that colour space for compositing. All based […]