How to merge multiple illustrator files

Hey folks Gary Bradley here and in this episode, I’m going to show you how you can merge multiple illustrator files into one fresh document in seconds this is an awesome time-saver so without further ado this is the link to the web page where you can download the free script thank you icon find […]

Working with Python Scripting – Flame 2018.2 Update

Hey everyone, Grant for the Flame Learning Channel. In this video… You’ll learn about the new Python scripting capabilities… In the Flame 2018.2 Update. This initial implementation… mainly affects the Batch node compositing in the Flame products. So you are now able to automate a variety of tasks… when integrating within a facility pipeline. This […]

Motion Warp Tracking – Part 10 – Working Faster with UV Render Passes – Flame 2019.2

Hi everyone, Grant for the Flame Learning Channel. In the previous video on Motion Warp Tracking… We looked at the analysis and integration of Motion Vectors… to track a logo to a t-shirt. As mentioned previously, these are the same methods you would use to apply gunshot wounds… Blood-splatters, shot clean up and more. Now […]

3D Round Tripping with FBX – Part 1 – Flame 2018.3 Update

Hi everyone, Grant for the Flame Learning Channel. In the next few videos… You’ll look at the workflow of round tripping 3D geometry… between Autodesk Flame and Autodesk Maya. You are not restricted to using specific 3D applications… But these two applications work well together. So you’ll start off importing 3D geometry into Flame… and […]

Particles 101 – Part 1- Intro and Emitter Types – Flame 2016 EXT 2

Hi everyone, Grant Kay here for the Flame Learning Channel.  In this video series, we are going to go through the workflows and fundamental components when working with 3D particles in the Action 3D compositor. The idea is to give you a grounding with the tools and behaviors in order to get the particles to […]

Animating in Flame – P8 – Extrapolating & “Baking” the curve – Flame 2020.3

Hi everyone, Grant for the Flame Learning Channel. In previous videos, you’ve been learning all about keyframes… And creating animation on a curve. In part 8 of the animation series… You’ll learn how to manage your animation… beyond the keyframes and the curve. This is called Extrapolation… And you can do various operations… Like repeating […]

Machine Learning – Part 5 – Human Body & Human Head Extraction – Flame 2020.2

Hi everyone, Grant for the Flame Learning Channel. With the Flame 2020.2 update… Two new machine learning models… have been introduced into the Flame products. So part 5 in the Machine Learning Series… Introduces Human Body Extraction… And Human Head Extraction. Both machine learning models… allow Flame to look at an image… And identify parts […]

Machine Learning – Part 1 – The Z-Depth Generator – Flame 2020

Hi everyone, Grant for the Flame Learning Channel. With the release of Flame 2020… A whole range of new technology… has been integrated into the Flame products. This is in the form of machine learning… Which uses trained artificial intelligence… to analyse an image and compute a variety data… That you could use for VFX […]

Animating with Expressions – P2 – Channel Hierarchy, Evaluation & Selection Order – Flame 2019.2

Hi everyone, Grant for the Flame Learning Channel. In part 1 on expression animation in Flame… We looked at animation channel relationships… As well as linking them through an expression. We also started covering basic expression syntax… Which included basic mathematics… such as addition, subtraction, multiplication and division. In part two, you’ll start expanding expressions […]