Animating in Flame – P8 – Extrapolating & “Baking” the curve – Flame 2020.3

Hi everyone, Grant for the Flame Learning Channel. In previous videos, you’ve been learning all about keyframes… And creating animation on a curve. In part 8 of the animation series… You’ll learn how to manage your animation… beyond the keyframes and the curve. This is called Extrapolation… And you can do various operations… Like repeating […]

Machine Learning – Part 5 – Human Body & Human Head Extraction – Flame 2020.2

Hi everyone, Grant for the Flame Learning Channel. With the Flame 2020.2 update… Two new machine learning models… have been introduced into the Flame products. So part 5 in the Machine Learning Series… Introduces Human Body Extraction… And Human Head Extraction. Both machine learning models… allow Flame to look at an image… And identify parts […]

Machine Learning – Part 1 – The Z-Depth Generator – Flame 2020

Hi everyone, Grant for the Flame Learning Channel. With the release of Flame 2020… A whole range of new technology… has been integrated into the Flame products. This is in the form of machine learning… Which uses trained artificial intelligence… to analyse an image and compute a variety data… That you could use for VFX […]

The Image Toolset – Part 7 – Extracting the Selective Matte – Flame 2020

Hi everyone, Grant for the Flame Learning Channel. In the Image toolset series… You’ve learnt how to isolate portions of your images with Selectives… For image processing. You can use a combination of Keyers, masks, 3D data… and even machine learning… to break up your image in the Flame 2020 products. Ultimately, you land up […]

Machine Learning – Part 4 – Sky Isolation & Extraction – Flame 2020.1

Hi everyone, Grant for the Flame Learning Channel. With the Flame 2020.1 update… Another type of machine learning… has been introduced into the Flame products. So in part 4 of the Machine Learning Series… You’ll learn how to extract the sky out of a shot. So Flame can look at an image… And using Machine […]

Additional Creativity with OFX – Flame 2020

Hi everyone, Grant for the Flame Learning Channel. With the arrival of Flame 2020… OFX support has been expanded in the Flame products… Enabling you to use other 3rd party creative tools… in addition to Neat Video. OpenFX works on both the Linux and Mac versions of the Flame products… and integrates seamlessly into your […]

Action Refraction – Part 3 – Distortion with Refraction – Flame 2020

Hi everyone, Grant for the Flame Learning Channel. In this video, I’ll show you how to use the refractive properties of a surface… To distort an image. This is different to previous examples… Where you have a semi-transparent object… And light is refracting through it. Instead, you’ll use refraction to create localised distortion… And not […]

Comparing Images In Grading & VFX – Flame 2020.2

Hi everyone, Grant for the Flame Learning Channel. In this video, you’ll learn how to compare images… when performing any grading or VFX work… in the Flame products. This is quite an essential function… If you’re comparing the progression of an effect… One look to another look… Or simply comparing the current frame to a […]

The Image Toolset – Part 5 – 3D Selective – Z-depth – Flame 2020

Hi everyone, Grant for the Flame Learning Channel. In the previous releases of Flame… We introduced the Image toolset… which allowed you to isolate parts of your images… And apply various VFX or look developments to those parts. So you could use these tools… for grading, compositing and final finishing. This would be done using […]

The Image Toolset – Part 6 – 3D Selective – Normals – Flame 2020

Hi everyone, Grant for the Flame Learning Channel. In the previous video, we started looking at the new 3D Selective capability… In the Flame 2020 products. So when it comes to producing selective mattes for your images… You can use a key or a mask… But you can also use 3D data like a Z-depth […]