Motion Warp Tracking – Part 10 – Working Faster with UV Render Passes – Flame 2019.2

Hi everyone, Grant for the Flame Learning Channel. In the previous video on Motion Warp Tracking… We looked at the analysis and integration of Motion Vectors… to track a logo to a t-shirt. As mentioned previously, these are the same methods you would use to apply gunshot wounds… Blood-splatters, shot clean up and more. Now […]

Animating in Flame – P8 – Extrapolating & “Baking” the curve – Flame 2020.3

Hi everyone, Grant for the Flame Learning Channel. In previous videos, you’ve been learning all about keyframes… And creating animation on a curve. In part 8 of the animation series… You’ll learn how to manage your animation… beyond the keyframes and the curve. This is called Extrapolation… And you can do various operations… Like repeating […]

Machine Learning – Part 5 – Human Body & Human Head Extraction – Flame 2020.2

Hi everyone, Grant for the Flame Learning Channel. With the Flame 2020.2 update… Two new machine learning models… have been introduced into the Flame products. So part 5 in the Machine Learning Series… Introduces Human Body Extraction… And Human Head Extraction. Both machine learning models… allow Flame to look at an image… And identify parts […]

Machine Learning – Part 1 – The Z-Depth Generator – Flame 2020

Hi everyone, Grant for the Flame Learning Channel. With the release of Flame 2020… A whole range of new technology… has been integrated into the Flame products. This is in the form of machine learning… Which uses trained artificial intelligence… to analyse an image and compute a variety data… That you could use for VFX […]

The Image Toolset – Part 7 – Extracting the Selective Matte – Flame 2020

Hi everyone, Grant for the Flame Learning Channel. In the Image toolset series… You’ve learnt how to isolate portions of your images with Selectives… For image processing. You can use a combination of Keyers, masks, 3D data… and even machine learning… to break up your image in the Flame 2020 products. Ultimately, you land up […]

Machine Learning – Part 4 – Sky Isolation & Extraction – Flame 2020.1

Hi everyone, Grant for the Flame Learning Channel. With the Flame 2020.1 update… Another type of machine learning… has been introduced into the Flame products. So in part 4 of the Machine Learning Series… You’ll learn how to extract the sky out of a shot. So Flame can look at an image… And using Machine […]

Additional Creativity with OFX – Flame 2020

Hi everyone, Grant for the Flame Learning Channel. With the arrival of Flame 2020… OFX support has been expanded in the Flame products… Enabling you to use other 3rd party creative tools… in addition to Neat Video. OpenFX works on both the Linux and Mac versions of the Flame products… and integrates seamlessly into your […]

Restoring a Smoke 2017 Archive in Flame 2017

Hi everyone, Grant Kay for the Smoke Learning Channel. In this video, I’ll go through the workflow of opening and restoring a Smoke archive in Flame 2017.  This is a one-way workflow that allows you to promote any Smoke projects into the Flame 2017 products for further finishing.  We’ll start off by creating an archive […]

Action Refraction – Part 3 – Distortion with Refraction – Flame 2020

Hi everyone, Grant for the Flame Learning Channel. In this video, I’ll show you how to use the refractive properties of a surface… To distort an image. This is different to previous examples… Where you have a semi-transparent object… And light is refracting through it. Instead, you’ll use refraction to create localised distortion… And not […]

Neon Flame

CorelDraw text effect tutorial For this effect first we need to create a Brush We will use the “B-Spline tool” to draw the brush shape We will need a proportional shape to help us to create a proportional brush 🙂 So.. let’s create a polygon shape When you rotate an object hold down “Ctrl” to […]