Making Battlefield a Skill-Based Game – Battlefield 4

Since I’m still working on adapting to my new sensitivity—3200dpi at 3% in-game from 5000dpi at 7%, and my aim is still off everywhere, I’ve instead asked Hockey to provide some for me. If you enjoy this boat footage, I’d recommend looking at his channel, which will be linked in the description This video is […]

An (Almost) Comprehensive Attack Helicopter Guide – Battlefield 4

In this video, I will discuss the optimum loadout for the attack helicopter—yes, there is only one, general principles of engagement, and will provide a brief guide on how to engage every threat you will encounter, with a specific focus on the MAA, because people still seem to have trouble with it. I’ll not spend […]

Examining Metal Gear Solid: The Twin Snakes, 14 Years On

The original Metal Gear Solid is an oddity; with Sons of Liberty arguably setting the mechanical (and perhaps visual) foundation for the games going forward, as well as each game since the first receiving its fair share of port jobs and upgrades. Outside of a re-release of an emulation on the PS3, however, the original […]