028 – A Flux Too Far

What is CURRENT– electric current explained, electricity basics

Hey there, guys, Paul here from TheEngineeringMindset.com. In this video, we’re going to be discussing electrical current. We’ll be looking at what is current, the different types of current, how to check the ratings of your electrical devices. As well as how we use safety features to save you from being electrocuted. Current is the […]

PowerPoint 2016 Beyond the Basics: Merge Shapes

♪ This is the Beyond the Basics with Microsoft PowerPoint 2016 series by Trillium Creative Solutions. In this video we’ll explore Merging shapes. If you just want to know where to find it on the ribbon and what the different options do, here you go. PowerPoint provides a variety of shapes. ♪ And now we […]

[A day before us 2 OST] Melting Down – Chun HeeSeung _ ENG

My heart melts at her scent it melts me down melts me down yeah My heart melts at the glitter of her eyes it melts me down melts me down yeah Your sweet scent I cannot think straight Your lovely eyes I can only see you Your dazzling appearance, as bright as fireworks it melts […]

Working with Python Scripting – Flame 2018.2 Update

Hey everyone, Grant for the Flame Learning Channel. In this video… You’ll learn about the new Python scripting capabilities… In the Flame 2018.2 Update. This initial implementation… mainly affects the Batch node compositing in the Flame products. So you are now able to automate a variety of tasks… when integrating within a facility pipeline. This […]

Making Mecha Kingdoms | Behind the Scenes – League of Legends

We’re always looking for ways to do new, fresh things especially around holiday themed skins. One of the approaches we decided to take was Lunar Revel. We’ve tried a bunch of things in the past and so we wanted to try something wildly new, and bring something fresh to the table. So Mecha Kingdoms is […]

Motion Warp Tracking – Part 10 – Working Faster with UV Render Passes – Flame 2019.2

Hi everyone, Grant for the Flame Learning Channel. In the previous video on Motion Warp Tracking… We looked at the analysis and integration of Motion Vectors… to track a logo to a t-shirt. As mentioned previously, these are the same methods you would use to apply gunshot wounds… Blood-splatters, shot clean up and more. Now […]

3D Round Tripping with FBX – Part 1 – Flame 2018.3 Update

Hi everyone, Grant for the Flame Learning Channel. In the next few videos… You’ll look at the workflow of round tripping 3D geometry… between Autodesk Flame and Autodesk Maya. You are not restricted to using specific 3D applications… But these two applications work well together. So you’ll start off importing 3D geometry into Flame… and […]

Particles 101 – Part 1- Intro and Emitter Types – Flame 2016 EXT 2

Hi everyone, Grant Kay here for the Flame Learning Channel.  In this video series, we are going to go through the workflows and fundamental components when working with 3D particles in the Action 3D compositor. The idea is to give you a grounding with the tools and behaviors in order to get the particles to […]

Animating in Flame – P8 – Extrapolating & “Baking” the curve – Flame 2020.3

Hi everyone, Grant for the Flame Learning Channel. In previous videos, you’ve been learning all about keyframes… And creating animation on a curve. In part 8 of the animation series… You’ll learn how to manage your animation… beyond the keyframes and the curve. This is called Extrapolation… And you can do various operations… Like repeating […]