Fuse Gameplay Part 1 No Commentary (2013) PC,PS3,XBOX 360 – “First Mission”

Fuse Gameplay Part 1 No Commentary (2013) PC,PS3,XBOX 360 – “First Mission”


Hey guys! I come back with a new game.
Oh,exactly a PS3 game names Fuse. Let’s take a look!
Fuse is a slick third-person shooter that is just fine to play solo, but a lot of fun
with friends. The campaign follows a team of four mercenaries
who take a job to infiltrate a high-security research facility. When things go sour and
a nasty alien element called fuse ends up in the hands of some very bad people, the
team members do what they must to remain the heroes of this boilerplate action-movie plot.
The narrative treads predictably down well-worn paths, showing occasional glimpses of character
that make you wish for more. Though the main characters and a few villains
are expressive and visually appealing, their personalities are disappointingly limited.
At best, they make you smirk with amusement from time to time. The game casts you in the
role of the four smartmouthed mercenary agents of Overstrike 9, who trot around the globe,
hiding behind crates and shooting at faceless armored bad guys to satisfy the whims of their
paying clients. In this case, you’re hot on the trail of a
for-profit terrorist outfit called Raven, who’s in possession of the titular super-element,
one of those pesky substances that behaves in whatever ways the plot–or the characters’
unconventional weapons–need it to. Each of the characters have a single exotic
“Xenotech” weapon taped to their arm. Fortunately, the controls respond adroitly and make you
feel nimble, when maneuvering around barriers, allowing you to remain shielded from enemy
fire. Movement out in the open can be a bit sluggish,
but on the whole, the core action feels crisp, if very conventional. You’re free to play
Fuse by yourself, during which you can quickly swap between characters to utilize their unique
weapons and flank groups of enemies. For the first couple of missions, setting
up warp chains, or dropping a magshield to take cover behind is pretty interesting, but
since each character is stuck with the same primary Xenotech weapon the entire game, the
novelty wears off faster than it should. Each agent has a skill tree that you can put
points into as you level up, and the way experience is doled out encourages you to use your weapons
creatively, so you level faster–but the skill trees don’t offer a meaningful level of customization.
Playing with friends was so much more entertaining for me that I’d go as far as to say it’s the
only way you should play the Fuse campaign. I actually found three players to be a nice
sweet spot, since you get plenty of intelligent tactical potential, but can still swap around
a bit, if you need to take on a different role for some reason.
Fuse’s gameplay has some good ideas, but they don’t carry enough weight in what’s otherwise
a shooter campaign the like of which you’ve almost certainly seen before.
And it’s hard not to think back to the exciting first trailer from two years ago, since many
of the shipping game’s most outlandish aspects would have been more at home in that highly
stylized, wisecracking version that never got made.
The Good: Unique weapons,Combining skills with friends is gratifying,Some nice visual
flair and punchy sound effects. The Bad: Friendly AI is barely helpful,Solo
play is fairly dull,Echelon mode is impossible to enjoy alone.
Done. Don’t forget to subscribe, to stay tuned for the next new games. Have a nice day.

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