Fuse Ending (2013) PC,PS3,XBOX 360 – Final Boss Gameplay Waklthrough

Fuse Ending (2013) PC,PS3,XBOX 360 – Final Boss Gameplay Waklthrough


Hi guys! What’s going on? I’m come back with
the end of Fuse. You’re free to play Fuse by yourself, during
which you can quickly swap between characters to utilize their unique weapons, and flank
groups of enemies. Certain aspects of playing alone turn out
to be irritatingly cumbersome. Most of the time, switching to another character
puts you in a compromised position, where you’re out of range of the action, standing
straight up in the middle of a firefight, or facing a wall, while a bunch of guys are
shooting you in the back. Distributing skill points requires you to
manually switch to the character in question, dig through the layers of menus to get to
the skill tree, then back all the way out to the action, and perform the whole process
over again. It’s a case of a few little things that add
up to a big annoyance after a while.Worse than those quirks, I just ended up feeling
bored, by the stretches of the campaign that I played through by myself.
Aside from a few rudimentary climbing sequences, the entire game is one long linear sequence
of large combat-oriented rooms laid out, with numerous cover points and walkways.
Playing solo, I tended to just throw that thing at my feet, when the fighting got intense,
but playing the tougher last couple of missions with friends, I got to feel like I was taking
on a useful healing role by aiming the beacon at teammates, who were down so I could bring
them back remotely and get back to the fighting. Playing with a team actually lets you flank
enemies, which is good since what feels like roughly half of Fuse’s enemies,from riot shield-equipped
infantry to big hulking robot suits, with vulnerable fuel tanks on their backs, need
to be shot from behind. Solo, it’s hard to get those enemies to face
anyone but the character you’re playing, but in co-op you can actually sort of kite enemies
around and draw their ire,(or aggro, if you like), so others can get back there and do
maximum damage. I actually found three players to be a nice
sweet spot, since you get plenty of intelligent tactical potential, but can still swap around
a bit if you need to take on a different role for some reason.
Co-op doesn’t fully alleviate the tedium that, sets in as you dump round after round , into
the especially resilient enemies later in the game, but it’s a heck of a lot more interesting
than plowing through it all alone. If you want more Fuse afterward, you can replay
individual chapters to keep building up your agents.
I didn’t finish any one character’s skill tree by the end of the story mode, and only
bought three of the the incredibly expensive team perks that increase your experience intake,
give you more time before bleeding out, and so on.
So there’s still plenty of post-game leveling-up to do, if that’s your thing.
The most rigorous fighting is to be had in Echelon, a wave-based survival mode with rotating
objectives that you certainly want four good players for, if you’re going to tackle it
seriously. Bringing leveled-up characters into this mode
is a must, and you’ll earn a bunch more experience for playing it.
But Echelon is tough enough that, it also exposes some of the most annoying things about
the game’s enemies, like the cloaked ones that are hard to see in a firefight, and will
disable you the second they touch you. Fuse plays pretty well, but with smoother
execution and a more cohesive identity, it would have an easier time standing out in
a genre that, as this generation of consoles comes to a close, is wearing out its welcome
more and more. At least the guns are cool, regardless of
their confusing origins. Each has a tactical purpose tailored to different
play styles, and when a coordinated co-op team uses them together, Fuse’s standard stop-and-pop
cover shooting graduates, to a boisterous bit of strategic action.
Dalton’s protective Magshield is a great piece of mobile cover for his teammates, and also
acts as a shotgun with a barrel the size of a barn door.
THE VERDICT – This is a loud, chaotic, and fun bit of extraordinary violence in an otherwise
lighthearted world, but it rarely achieves the greatness it strives for. If you can overlook
the tonal inconsistencies, Fuse’s shallow, familiar shooting can thrive.
Success comes when the unacceptable teammate A.I. is replaced by a group of friends unleashing
the awesome power of their alien-powered weaponry. Fuse is an all-or-nothing experience, though.
Bring a full crew or don’t waste your time.Done.I will put in description the first part of
Fuse. I hope you enjoy the game. Tell me your opinion about this game.
Oh,and don’t forget to subscribe to stay tuned! Have a nice day!

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