Hi YouTube, Darth Here:
This right here, this is the mobile anti-aircraft. The mobile AA, the M-A-A, or the *** **** **** noob
cart. It’s easily the most hated vehicle in Battlefield 4.
Like the title says, MAA’s are obviously OP
L-O-L at MAA users defending their OP glitchmobile O-M-G T-L-D-R
You get the idea. It’s also one of the most elusive unicorns.
Most players I see keep it parked in their base, far away from harm, and far away from
the action. Well today I want to show you how to break that stereotype, and rub the
enemy’s nose in just how deadly this battleship can be. First, let’s get to know this death wagon.
The list of pro’s for the MAA are many. The MAA is just as tough as the other Infantry
Fighting Vehicles. This means that it can take roughly 3 anti-tank shells or rockets
to any of its four sides before being destroyed. The DPS of the MAA cannons are incredibly
high. They can destroy aircraft in less than 3 seconds of sustained fire, or infantry in
roughly one second (or less with consecutive headshots).
It can equip the same countermeasures as the other armored vehicles. In most cases this
is going to mean the Active Protection, if a player has it unlocked.
It’s the only vehicle where the primary vehicle user can equip Proximity Scan. This
is incredibly important for using the vehicle in an aggressive way.
Like all of the Infantry Fighting Vehicles, the MAA is amphibious. This is just another
nice little utility that adds to the do anything capabilities of this vehicle.
But it’s also not without its shortcomings: The MAA is exceptionally vulnerable to other
armored threats. There are very small windows of opportunity where the MAA can win against
tanks and other IFVs, and if they’re aware of you, this becomes even harder to accomplish.
For the most part, an MAA in the sights of anti-armor is a dead MAA.
It’s worth mentioning that because you are the MAA, the most hated vehicle in battlefield,
people make you a priority target, even at their own detriment. Before I talk about playing aggressively,
I want to at least mention the setup I’m using to make this work.
Firstly, I use the 30mm as a primary weapon. I experimented a bit with this, and looking
at the statistics on Symthic, the 30mm does slightly more baseline DPS. While playing
with this setup, it proved to be more useful for hitting and killing infantry before they
could duck behind cover. It does far more damage to other vehicles, and especially light
vehicles. The base spread on the 30mm cannon is zero, which means your first shot is almost
a guaranteed to hit. But the spread increases quickly, so be sure to burst the weapon, and
it’s practically a sniper rifle. As a secondary weapon, I use the Zuni Rockets.
You’ll still have guns to deal with the air threat, and the Zuni rocket provide too
many benefits to the aggressive AA to pass up. This choice lets me hit infantry that
may be hiding behind obstacles, take out buildings, or as a powerful point defense against other
armored vehicles. Close in is where you don’t want enemy armor, but it’s really the most
effective range for the Zuni rocket to take them out. If you choose an anti-air missile
instead, keep in mind that you then have nothing to deal with enemy armor.
As a countermeasure, I run the active protection. I really don’t think there’s another choice
here, as active protection provides a shield of nigh-invulnerability that can really save
you from surprises. For optics, I prefer zoom optics, as the 30mm
cannon is a potent long-range weapon if burst-fired. However, if you prefer IRNV or Thermal, those
are perfectly reasonable choices. Especially since the special optics are useful for spotting
mines that might otherwise catch you unawares. And finally, the in the upgrade slot I use
the Proximity Scan. As I said earlier, this is the only vehicle whose primary user can
deploy with a proximity scan. It acts as a sort of all-seeing radar for your vehicle,
pointing out enemies behind walls, c4 kamikazes sneaking up on you, and generally anything
within thirty meters of your vehicle. This upgrade is extremely effective for aggressive
plays, as it lets you get in on otherwise tight flag captures, and anticipate enemy
attacks. The moment the enemy infantry makes themselves visible, they are easily shredded
by cannon fire. One last potent addition to this setup is
playing as an engineer with a repair torch and the repair field upgrades. Since you’re
up close to the action, you’re going to be taking damage. Damage that you’re going
to need to repair quickly. And the faster you can get repaired, the sooner you’re
back and delivering the pain. This setup works really well for getting in
the action, but you really have to be on your game as every enemy will likely be targeting
you. Like other armored vehicles, you greatly increase your survivability when you’re
supporting—and supported by—friendly players. Just a few infantry in support, and it’s
easy to overrun an enemy point, and clean up any survivors with proximity scan.
However, you must be absolutely aware of where the enemy air power and armor is, or could
be coming from. They’re the greatest threat to your survival, and you cannot let tanks
catch you at mid-range or you’re going to be in serious trouble. Try keeping an eye
on your map in-game, or battlelog map on a second monitor or tablet.
You also cannot let good pilots, particularly good attack jet pilots, remain in the air.
Remember to prioritize your threats, and your targets. Try to always be aware of where the
big armored threats are, and keep aircraft out of the sky. This will give you the time
to pick off infantry when they’re foolish enough to show themselves to you.
So what’s the big benefit of putting your mobile anti-aircraft in the middle of the
action as opposed to staying safe in your base? Firstly, you’re helping to capture
points for your team as a particularly deadly scout vehicle. Secondly, not a lot of pilots
expect AA to be hitting them from the middle of the map, as most AA tends to hide in the
backfield. And finally, in the midfield, you’re going to find far larger concentrations of
infantry, against which you’re a devastating threat.
So I recommend you try pushing the mobile AA past the usual safety of the spawn, and
mix it up against the enemy team. Remember that even though you’re being aggressive
with the AA, like with any armored vehicle, you cannot be foolishly aggressive. Watch
out for the tanks, keep the air down, and punish the infantry, and soon your enemies
will be begging for another MAA nerf. Thanks for watching, and if you liked this
video, please throw it a like. If you’d like to see more Battlefield 4 videos, please
subscribe to my channel. Thanks again YouTube, and I’ll see you next time.