【公式】完成報告映像Debriefing Kojima Interview – METAL GEAR SOLID V THE PHANTOM PAIN

【公式】完成報告映像Debriefing Kojima Interview – METAL GEAR SOLID V THE PHANTOM PAIN


myself a tendency sometimes to think in
the same way to approach something in a way that I’ve been approaching it all
along and you know sort of think that the solution to a problem is always well
it’s it’s this kind of problem so if this is the way that you i think it’s
brilliant the way that you come at things differently that’s what I mean not not thinking of things creatively
the way that other people would get even just in the games you we have a lot of
games that kind of all just going this direction of the way that you think
about it is always very innovative and my special to me because of all the
years working with Gary and all the direction you guys had the fat and then
also to be able to work directly for video and all I can say is it was an honor
that there wasn’t any bad for me whatsoever at any point find the balance between work and family
enjoy you know recreation certain whatever it is and I think that’s everywhere in life
and video games certainly it’s very hard to you can have
every element million story great actors great animators the whole thing can be
perfect but when it comes together it’s hard to tell how it’s going to turn out
but I think it’s a great balance obviously and great success here for a
long time because forever so I’m driving driving driving
and having the full ready to carry out the car when I finally got it I went on
my first side up and he was like it was the first of take out the artillery come over the hill and there’s a take
sitting there with two guys on each side behind them showdown is one of the guys go for the
same had any idea what a great there was like this is a dream come true for 20
hours I’m intrigued me doing hard to hear about the years to be able
to play it so I think you always have fun with the fans well I think they
appreciate it constituted today but all my other games at all

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